Name
cgD3D10RegisterStates - registers graphics pass states for CgFX files
Synopsis
#include <Cg/cgD3D10.h>
void cgD3D10RegisterStates( CGcontext context );
Parameters
- context
-
The context in which to register the states.
Return Values
None.
Description
cgD3D10RegisterStates registers a set of states for passes in techniques in
CgFX effect files. These states correspond to the set of D3D states that is
relevant and/or useful to be set in passes in effect files. See the Cg User's
Guide for complete documentation of the states that are made
available after calling cgD3D10RegisterStates.
Examples
// register D3D10 states for this context
CGcontext context = cgCreateContext();
cgD3D10RegisterStates(context);
Errors
CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.
History
cgD3D10RegisterStates was introduced in Cg 2.1.
Starting with Cg 2.2, cgD3D10RegisterStates calls
cgSetStateLatestProfile for program states it creates
and registers the latest profile returned by
cgD3D10GetLatestVertexProfile,
cgD3D10GetLatestGeometryProfile or
cgD3D10GetLatestPixelProfile
for the appropriate program domain.
See Also
cgCreateState,
cgSetStateLatestProfile,
cgSetPassState,
cgResetPassState,
cgCallStateValidateCallback,
cgGLRegisterStates,
cgD3D9RegisterStates
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