Name
cgD3D9RegisterStates - registers graphics pass states for CgFX files
Synopsis
#include <Cg/cgD3D9.h>
void cgD3D9RegisterStates( CGcontext context );
Parameters
- context
-
The context in which to register the states.
Return Values
None.
Description
cgD3D9RegisterStates registers a set of states for passes in techniques in
CgFX effect files. These states correspond to the set of D3D states that is
relevant and/or useful to be set in passes in effect files. See the Cg User's
Guide for complete documentation of the states that are made
available after calling cgD3D9RegisterStates.
Examples
// register D3D9 states for this context
CGcontext = cgCreateContext();
cgD3D9RegisterStates(context);
Errors
CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.
History
cgD3D9RegisterStates was introduced in Cg 1.5.
Starting with Cg 2.2, when cgD3D9RegisterStates creates program states
it calls cgSetStateLatestProfile to register
the latest profile for the appropriate program domain. The latest profile
value is determined via cgD3D9GetLatestVertexProfile
or cgD3D9GetLatestPixelProfile
See Also
cgCreateState,
cgSetStateLatestProfile,
cgSetPassState,
cgResetPassState,
cgCallStateValidateCallback,
cgGLRegisterStates,
cgD3D10RegisterStates
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