Cg Toolkit Cg 3.1 Toolkit Documentation
Cg / Runtime / CgD3D10 / cgD3D10CreateBuffer

Name

cgD3D10CreateBuffer - create a D3D10 buffer object

Synopsis

#include <Cg/cgD3D10.h>

CGbuffer cgD3D10CreateBuffer( CGcontext context,
                              int size,
                              const void *data,
                              D3D10_USAGE bufferUsage );

Parameters

context
The context to which the new buffer will be added.
size
The length in bytes of the buffer to create.
data
The inital data to be copied into the buffer. NULL will fill the buffer with zero.
bufferUsage
A D3D10 usage flag as specified by D3D10_USAGE.

Return Values

Returns a CGbuffer handle on success.

Returns NULL if any error occurs.

Description

cgD3D10CreateBuffer creates a D3D10 buffer object.

Examples

CGbuffer myBuffer = cgD3D10CreateBuffer( myCgContext, sizeof( float ) * 16,
                                         myData, D3D10_USAGE_DEFAULT );

Errors

CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.

CG_MEMORY_ALLOC_ERROR is generated if a buffer couldn't be created.

History

cgD3D10CreateBuffer was introduced in Cg 3.1.

See Also

cgCreateBuffer, cgD3D11CreateBuffer, cgGLCreateBuffer, cgD3D10CreateBufferFromObject, cgD3D10GetBufferObject


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Cg Runtime CgD3D10

cgD3D10BindProgram
cgD3D10CreateBufferFromObject
cgD3D10CreateBuffer
cgD3D10GetBufferByIndex
cgD3D10GetBufferObject
cgD3D10GetCompiledProgram
cgD3D10GetDevice
cgD3D10GetIASignatureByPass
cgD3D10GetLastError
cgD3D10GetLatestGeometryProfile
cgD3D10GetLatestPixelProfile
cgD3D10GetLatestVertexProfile
cgD3D10GetManageTextureParameters
cgD3D10GetOptimalOptions
cgD3D10GetProgramErrors
cgD3D10IsProfileSupported
cgD3D10IsProgramLoaded
cgD3D10LoadProgram
cgD3D10RegisterStates
cgD3D10SetDevice
cgD3D10SetManageTextureParameters
cgD3D10SetSamplerStateParameter
cgD3D10SetTextureParameter
cgD3D10SetTextureSamplerStateParameter
cgD3D10TranslateCGerror
cgD3D10TranslateHRESULT
cgD3D10TypeToSize
cgD3D10UnbindProgram
cgD3D10UnloadProgram