Cg Toolkit Cg 3.1 Toolkit Documentation
Cg / Runtime / CgD3D10 / cgD3D10TranslateCGerror

Name

cgD3D10TranslateCGerror - convert a Cg runtime error into a string

Synopsis

#include <Cg/cgD3D10.h>

const char * cgD3D10TranslateCGerror( CGerror error );

Parameters

error
The error code to translate. Can be a core runtime error or a D3D runtime error.

Return Values

Returns a pointer to a string describing error.

Description

cgD3D10TranslateCGerror converts a Cg runtime error into a string. This routine should be called instead of the core runtime routine cgGetErrorString because it will also translate errors that the Cg D3D runtime generates.

This routine will typically be called in debugging situations such as inside an error callback set using cgSetErrorCallback.

Examples

char buf[512];
CGerror error = cgGetLastError();
if (error != CG_NO_ERROR)
{
    sprintf(buf, "An error occurred. Error description: '%s'\n",
            cgD3D10TranslateCGerror(error));
    OutputDebugString(buf);
}

Errors

None.

History

cgD3D10TranslateCGerror was introduced in Cg 2.1.

See Also

cgGetErrorString, cgSetErrorCallback


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Cg Runtime CgD3D10

cgD3D10BindProgram
cgD3D10CreateBufferFromObject
cgD3D10CreateBuffer
cgD3D10GetBufferByIndex
cgD3D10GetBufferObject
cgD3D10GetCompiledProgram
cgD3D10GetDevice
cgD3D10GetIASignatureByPass
cgD3D10GetLastError
cgD3D10GetLatestGeometryProfile
cgD3D10GetLatestPixelProfile
cgD3D10GetLatestVertexProfile
cgD3D10GetManageTextureParameters
cgD3D10GetOptimalOptions
cgD3D10GetProgramErrors
cgD3D10IsProfileSupported
cgD3D10IsProgramLoaded
cgD3D10LoadProgram
cgD3D10RegisterStates
cgD3D10SetDevice
cgD3D10SetManageTextureParameters
cgD3D10SetSamplerStateParameter
cgD3D10SetTextureParameter
cgD3D10SetTextureSamplerStateParameter
cgD3D10TranslateCGerror
cgD3D10TranslateHRESULT
cgD3D10TypeToSize
cgD3D10UnbindProgram
cgD3D10UnloadProgram