Cg Toolkit Cg 3.1 Toolkit Documentation
Cg / States

Cgfx States

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AddressUi
AddressVi
AddressWi
AlphaArg0
AlphaArg1
AlphaArg2
AlphaBlendEnable
AlphaFunc
AlphaOp
AlphaRef
AlphaTestEnable
Ambient
AmbientMaterialSource
AutoNormalEnable
BlendColor
BlendEnable
BlendEquation
BlendEquationSeparate
BlendFunc
BlendFuncSeparate
BlendOp
BlendOpAlpha
BorderColori
BumpEnvLOffset
BumpEnvLScale
BumpEnvMat00
BumpEnvMat01
BumpEnvMat10
BumpEnvMat11
ClearColor
ClearDepth
ClearStencil
ClipPlane
ClipPlaneEnable
Clipping
ColorArg0
ColorArg1
ColorArg2
ColorLogicOpEnable
ColorMask
ColorMaterial
ColorMatrix
ColorOp
ColorTransform
ColorVertex
ColorWriteEnable
ColorWriteEnable1
ColorWriteEnable2
ColorWriteEnable3
CullFace
CullFaceEnable
CullMode
DepthBias
DepthBounds
DepthBoundsEnable
DepthClampEnable
DepthFunc
DepthMask
DepthRange
DepthTestEnable
DestBlend
DestBlendAlpha
DiffuseMaterialSource
DitherEnable
EmissiveMaterialSource
FillMode
FogColor
FogCoordSrc
FogDensity
FogDistanceMode
FogEnable
FogEnd
FogMode
FogStart
FogTableMode
FogVertexMode
FragmentEnvParameter
FragmentLocalParameter
FragmentProgram
FrontFace
GeometryProgram
GeometryShader
IndexedVertexBlendEnable
LastPixel
LightAmbient
LightAttenuation0
LightAttenuation1
LightAttenuation2
LightConstantAttenuation
LightDiffuse
LightDirection
LightEnable
LightFalloff
LightLinearAttenuation
LightModelAmbient
LightModelColorControl
LightModelLocalViewerEnable
LightModelTwoSideEnable
LightPhi
LightPosition
LightQuadraticAttenuation
LightRange
LightSpecular
LightSpotCutoff
LightSpotDirection
LightSpotExponent
LightTheta
LightType
Lighting
LightingEnable
LineSmoothEnable
LineStipple
LineStippleEnable
LineWidth
LocalViewer
LogicOp
LogicOpEnable
MagFilteri
MaterialAmbient
MaterialDiffuse
MaterialEmission
MaterialEmissive
MaterialPower
MaterialShininess
MaterialSpecular
MaxAnisotropyi
MaxMipLeveli
MinFilteri
MipFilteri
MipMapLodBiasi
ModelViewMatrix
ModelViewTransform
MultiSampleAntialias
MultiSampleMask
MultisampleEnable
NormalizeEnable
NormalizeNormals
PatchSegments
PixelShader
PixelShaderConstant
PixelShaderConstant1
PixelShaderConstant2
PixelShaderConstant3
PixelShaderConstant4
PixelShaderConstantB
PixelShaderConstantF
PixelShaderConstantI
PointDistanceAttenuation
PointFadeThresholdSize
PointScaleEnable
PointScale_A
PointScale_B
PointScale_C
PointSize
PointSizeMax
PointSizeMin
PointSmoothEnable
PointSpriteCoordOrigin
PointSpriteCoordReplace
PointSpriteEnable
PointSpriteRMode
PolygonMode
PolygonOffset
PolygonOffsetFillEnable
PolygonOffsetLineEnable
PolygonOffsetPointEnable
PolygonSmoothEnable
PolygonStippleEnable
ProjectionMatrix
ProjectionTransform
RangeFogEnable
RescaleNormalEnable
ResultArg
SampleAlphaToCoverageEnable
SampleAlphaToOneEnable
SampleCoverageEnable
Sampler
Scissor
ScissorTestEnable
SeparateAlphaBlendEnable
ShadeMode
ShadeModel
SlopScaleDepthBias
SpecularEnable
SpecularMaterialSource
SrcBlend
SrcBlendAlpha
StencilEnable
StencilFail
StencilFunc
StencilFuncSeparate
StencilMask
StencilMaskSeparate
StencilOp
StencilOpSeparate
StencilPass
StencilRef
StencilTestEnable
StencilTestTwoSideEnable
StencilWriteMask
StencilZFail
TessellationControlProgram
TessellationControlShader
TessellationEvaluationProgram
TessellationEvaluationShader
TexGenQEnable
TexGenQEyePlane
TexGenQMode
TexGenQObjectPlane
TexGenREnable
TexGenREyePlane
TexGenRMode
TexGenRObjectPlane
TexGenSEnable
TexGenSEyePlane
TexGenSMode
TexGenSObjectPlane
TexGenTEnable
TexGenTEyePlane
TexGenTMode
TexGenTObjectPlane
Texture1D
Texture1DEnable
Texture2D
Texture2DEnable
Texture3D
Texture3DEnable
TexCoordIndex
TextureCubeMap
TextureCubeMapEnable
TextureEnvColor
TextureEnvMode
TextureFactor
TextureMatrix
TextureRectangle
TextureRectangleEnable
TextureTransform
TextureTransformFlags
TweenFactor
TwoSidedStencilMode
VertexBlend
VertexEnvParameter
VertexLocalParameter
VertexProgram
VertexProgramPointSizeEnable
VertexProgramTwoSideEnable
VertexShader
VertexShaderConstant
VertexShaderConstant1
VertexShaderConstant2
VertexShaderConstant3
VertexShaderConstantB
VertexShaderConstantF
VertexShaderConstantI
ViewTransform
WorldTransform
Wrap0
Wrap1
Wrap10
Wrap11
Wrap12
Wrap13
Wrap14
Wrap15
Wrap2
Wrap3
Wrap4
Wrap5
Wrap6
Wrap7
Wrap8
Wrap9
ZEnable
ZFunc
ZWriteEnable
vertexShaderConstant4

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