Cg Toolkit Cg 3.1 Toolkit Documentation
Cg / Runtime / CgD3D10 / cgD3D10GetLatestVertexProfile

Name

cgD3D10GetLatestVertexProfile - get the latest supported vertex shader version

Synopsis

#include <Cg/cgD3D10.h>

CGprofile cgD3D10GetLatestVertexProfile( void );

Parameters

None.

Return Values

Returns the latest vertex shader version supported by the current D3D device.

Returns CG_PROFILE_UNKNOWN if no D3D device is currently set.

Description

cgD3D10GetLatestVertexProfile retrieves the latest vertex shader version that the current D3D device supports. This is an expanded interface function because it needs to know about the D3D device to determine the most current version supported.

Starting in Cg 2.2, if the environment variable CGD3D10_LATEST_VERTEX_PROFILE is set in the application's environment to a string that cgGetProfile translates to a valid profile (meaning not CG_PROFILE_UNKNOWN), then it is this CGprofile value that will be returned by cgD3D10GetLatestVertexProfile.

Examples

  CGprofile bestVertexProfile = cgD3D10GetLatestVertexProfile();

Errors

None.

History

cgD3D10GetLatestVertexProfile was introduced in Cg 2.1.

See Also

cgD3D10GetLatestGeometryProfile, cgD3D10GetLatestPixelProfile


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Cg Runtime CgD3D10

cgD3D10BindProgram
cgD3D10CreateBufferFromObject
cgD3D10CreateBuffer
cgD3D10GetBufferByIndex
cgD3D10GetBufferObject
cgD3D10GetCompiledProgram
cgD3D10GetDevice
cgD3D10GetIASignatureByPass
cgD3D10GetLastError
cgD3D10GetLatestGeometryProfile
cgD3D10GetLatestPixelProfile
cgD3D10GetLatestVertexProfile
cgD3D10GetManageTextureParameters
cgD3D10GetOptimalOptions
cgD3D10GetProgramErrors
cgD3D10IsProfileSupported
cgD3D10IsProgramLoaded
cgD3D10LoadProgram
cgD3D10RegisterStates
cgD3D10SetDevice
cgD3D10SetManageTextureParameters
cgD3D10SetSamplerStateParameter
cgD3D10SetTextureParameter
cgD3D10SetTextureSamplerStateParameter
cgD3D10TranslateCGerror
cgD3D10TranslateHRESULT
cgD3D10TypeToSize
cgD3D10UnbindProgram
cgD3D10UnloadProgram