Cg Toolkit Cg 3.1 Toolkit Documentation
Cg / Runtime / CgD3D9 / cgD3D9UnbindProgram

Name

cgD3D9UnbindProgram - de-activate a program with D3D

Synopsis

#include <Cg/cgD3D9.h>

HRESULT cgD3D9UnbindProgram( CGprogram program );

Parameters

program
The program to de-activate with D3D.

Return Values

Returns D3D_OK if the function succeeds.

Returns the D3D failure code if the function fails due to a D3D call.

Description

cgD3D9UnbindProgram de-activates a program with D3D. The program is de-activated using IDirect3DDevice9::SetVertexShader or IDirect3DDevice9::SetPixelShader with a NULL argument depending on the program's profile type.

Examples

// vertexProg and pixelProg are CGprograms initialized elsewhere
// pDev is an IDirect3DDevice9 interface intialized elsewhere
...
HRESULT hr = cgD3D9BindProgram(vertexProg);
HRESULT hr2 = cgD3D9BindProgram(pixelProg);
// Draw a quad using the vertex and pixel shader
// A vertex and index buffer are set up elsewhere.
HRESULT hr3 = pDev->DrawIndexedPrimitve(D3DPT_TRIANGLELIST, 0, 4, 0, 2);

cgD3D9UnbindProgram(vertexProg);
cgD3D9UnbindProgram(pixelProg);

Errors

cgD3D9Failed is generated if a D3D function returns an error.

CGD3D9ERR_NOTLOADED is returned if program was not loaded with the cgD3D9LoadProgram.

CGD3D9ERR_NODEVICE is returned if a required D3D device is NULL. This usually occurs when an expanded interface routine is called but a D3D device has not been set with cgD3D9SetDevice.

History

cgD3D9UnbindProgram was introduced in Cg 3.0.

See Also

cgD3D9LoadProgram, cgD3D9BindProgram


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Cg Runtime CgD3D9

cgD3D9BindProgram
cgD3D9EnableDebugTracing
cgD3D9EnableParameterShadowing
cgD3D9GetDevice
cgD3D9GetLastError
cgD3D9GetLatestPixelProfile
cgD3D9GetLatestVertexProfile
cgD3D9GetManageTextureParameters
cgD3D9GetOptimalOptions
cgD3D9GetTextureParameter
cgD3D9GetVertexDeclaration
cgD3D9IsParameterShadowingEnabled
cgD3D9IsProfileSupported
cgD3D9IsProgramLoaded
cgD3D9LoadProgram
cgD3D9RegisterStates
cgD3D9ResourceToDeclUsage
cgD3D9SetDevice
cgD3D9SetManageTextureParameters
cgD3D9SetSamplerState
cgD3D9SetTextureParameter
cgD3D9SetTexture
cgD3D9SetTextureWrapMode
cgD3D9SetUniformArray
cgD3D9SetUniformMatrixArray
cgD3D9SetUniformMatrix
cgD3D9SetUniform
cgD3D9TranslateCGerror
cgD3D9TranslateHRESULT
cgD3D9TypeToSize
cgD3D9UnbindProgram
cgD3D9UnloadAllPrograms
cgD3D9UnloadProgram
cgD3D9ValidateVertexDeclaration