Cg Toolkit Cg 3.1 Toolkit Documentation
Cg / Runtime / CgD3D11 / cgD3D11GetIASignatureByPass

Name

cgD3D11GetIASignatureByPass - Gets the compiled vertex shader signature as a ID3DBlob from a pass of a validated technique.

Synopsis

#include <Cg/cgD3D11.h>

ID3DBlob * cgD3D11GetIASignatureByPass( CGpass pass );

Parameters

pass
The pass handle after validation of a CgFX technique.

Return Values

Returns a pointer to a ID3DBlob object containing the vertex shader signature.

Returns NULL if the program was not loaded.

Description

cgD3D11GetIASignatureByPass allows the user to get back the vertex shader signature of a pass of a validated CgFX technique.

Examples

myCgEffect = cgCreateEffectFromFile( myCgContext, "effect.cgfx", NULL );
myCgTechnique = cgGetFirstTechnique( myCgEffect );

if( cgValidateTechnique( myCgTechnique ) != CG_FALSE )
{
    const D3D11_INPUT_ELEMENT_DESC layout[] =
    {
       { "POSITION",  0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0,  D3D11_INPUT_PER_VERTEX_DATA, 0 },
    };

    CGpass myPass = cgGetFirstPass( myCgTechnique );

    ID3DBlob * pVSBuf = cgD3D11GetIASignatureByPass( myPass );

    hr = pDevice->CreateInputLayout( layout, 1, pVSBuf->GetBufferPointer(),
               pVSBuf->GetBufferSize(), &g_pVertexLayout );
}

Errors

CG_INVALID_PASS_HANDLE_ERROR is generated if the pass is invalid.

History

cgD3D11GetIASignatureByPass was introduced in Cg 3.0.

See Also

cgD3D11GetCompiledProgram


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Cg Runtime CgD3D11

cgD3D11BindProgram
cgD3D11CreateBufferFromObject
cgD3D11CreateBuffer
cgD3D11GetBufferByIndex
cgD3D11GetBufferObject
cgD3D11GetCompiledProgram
cgD3D11GetDevice
cgD3D11GetIASignatureByPass
cgD3D11GetLastError
cgD3D11GetLatestDomainProfile
cgD3D11GetLatestGeometryProfile
cgD3D11GetLatestHullProfile
cgD3D11GetLatestPixelProfile
cgD3D11GetLatestVertexProfile
cgD3D11GetManageTextureParameters
cgD3D11GetOptimalOptions
cgD3D11GetProgramErrors
cgD3D11IsProfileSupported
cgD3D11IsProgramLoaded
cgD3D11LoadProgram
cgD3D11RegisterStates
cgD3D11SetDevice
cgD3D11SetManageTextureParameters
cgD3D11SetSamplerStateParameter
cgD3D11SetTextureParameter
cgD3D11SetTextureSamplerStateParameter
cgD3D11TranslateCGerror
cgD3D11TranslateHRESULT
cgD3D11TypeToSize
cgD3D11UnbindProgram
cgD3D11UnloadProgram