vp30 - OpenGL fragment profile for NV3x (GeForce FX, Quadro FX, etc.)
This OpenGL profile corresponds to the per-vertex functionality
introduced by the GeForce FX and Quadro FX line of NVIDIA GPUs.
The compiler output for this profile conforms to the assembly format
defined by NV_vertex_program2.
Data-dependent loops and branching are allowed.
Relative indexing of uniform arrays is supported; but texture
accesses are not supported.
3D Api Dependencies
Requires OpenGL support for the NV_vertex_program2 extension.
These extensions were introduced by the GeForce FX and Quadro FX GPUs.
Opengl Extension Specifications
Non-zero means generates code for position-invariant (with fixed-function)
Maximum number of local parameters the implementation supports.
Varying Input Semantics
Uniform Input Semantics
Standard Library Issues