| Namehs_5_0 - Translation profile to DirectX 11's High Level Shader Language for hull shaders. Synopsis  vs_5_0 Description
This Direct3D profile translates Cg into DirectX 11's High Level Shader
Language (HLSL11) for hull shaders.
 
The compiler output for this profile conforms to the textual high-level
language defined by DirectX 11's High Level Shading Language.
 
The limitations of the vs_5_0 profile depend on what HLSL profile to
which the translated HLSL code is compiled.
 3D Api DependenciesRequires Direct3D 11 support.   http://msdn.microsoft.com/en-us/library/ff476340.aspx   http://msdn.microsoft.com/en-us/library/ff471356.aspx Profile Options
-po pad16
  This will add padding variables to the cbuffer declarations to match
  the 16 byte padding the GP4 OpenGL profiles use. This makes sure
  each variable in the cbuffer uses an entire float4 constant instead
  of the tight packing HLSL11 normally uses.
 Data Types
In general, the Cg data types translate to the HLSL11 data types with the
same name.
 
float, half, fixed
These numeric data types all correspond to standard IEEE 754 single-precision
floating-point encoding with a sign bit, 23 mantissa bits, and 8 exponent
bits (biased by 128), sometimes called s10e5.
int
This integral data type operates like an integer over the -2^24 to 2^24 range.
The result of int by int division is an integer (rounding down) to match C.
 SemanticsInput Semantics
The varying input semantics in the hs_5_0 profile correspond to the
respectively named varying output semantics of the vs_5_0 profile.
 
Binding Semantics Name           Corresponding Data
POSITION                         Object-space position (SV_Position)
NORMAL                           Object-space normal
COLOR                            Primary color (float4) (SV_Target)
COLOR0
DIFFUSE
COLOR1                           Secondary color (float4)
SPECULAR
FOGCOORD                         Fog coordinate
TEXCOORD#                        Texture coordinate set #
 Uniform Input SemanticsOutput Semantics
Binding Semantics Name         Corresponding Data
POSITION                       Clip-space position (SV_Position)
HPOS
COLOR                          Front primary color (SV_Target)
COLOR0
COL0
COL
COLOR1                         Front secondary color
COL1
TEXCOORD#                      Texture coordinate set #
TEX#                           TEX# is translated to TEXCOORD#
FOGC                           Fog coordinate
FOG
PSIZE                          Point size
PSIZ
 Standard Library Issues
This profile is limited to standard library support available in HLSL11 for hull shaders.
In general, the Cg and HLSL11 standard libraries are very similar.
 See Also
ps_5_0,
vs_5_0,
gs_5_0,
ds_5_0
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