| Namefp30 - OpenGL fragment profile for NV3x (GeForce FX, Quadro FX, etc.) Synopsis  fp30 Description
This OpenGL profile corresponds to the per-fragment functionality
introduced by the GeForce FX and Quadro FX line of NVIDIA GPUs.
 
The compiler output for this profile conforms to the assembly format
defined by NV_fragment_program.
 Data-dependent loops are not allowed; all loops must be unrollable. 
Conditional expressions are supported without branching so both conditions
must be evaluated.
 
Relative indexing of uniform arrays is not supported; use texture
accesses instead.
 3D Api Dependencies
Requires OpenGL support for the NV_fragment_program extension.
These extensions were introduced by the GeForce FX and Quadro FX GPUs.
 Opengl Extension Specifications http://www.opengl.org/registry/specs/NV/fragment_program.txt Profile Options
NumInstructionSlots=val
How many instructions the compiler should assume it can use.
NumTemps=val
How many temporaries the compiler should assume it can use.
 Data Types
fixed
The fixed data type corresponds to a native signed fixed-point integers
with the range [-2.0,+2.0), sometimes called fx12.  This type provides
10 fractional bits of precision.
half
The half data type corresponds to a floating-point encoding with a sign bit,
10 mantissa bits, and 5 exponent bits (biased by 16), sometimes called s10e5.
float
The float data type corresponds to a standard IEEE 754 single-precision
floating-point encoding with a sign bit, 23 mantissa bits, and 8 exponent
bits (biased by 128), sometimes called s10e5.
 SemanticsVarying Input Semantics
The varying input semantics in the fp30 profile correspond to the
respectively named varying output semantics of the vp30 profile.
 
Binding Semantics Name           Corresponding Data
COLOR                            Input primary color
COLOR0
COL
COL0
COLOR1                           Input secondary color
COL1
TEX0                             Input texture coordinate sets 0
TEXCOORD0
TEX1                             Input texture coordinate sets 1
TEXCOORD1
TEX2                             Input texture coordinate sets 2
TEXCOORD2
TEX3                             Input texture coordinate sets 3
TEXCOORD3
TEX4                             Input texture coordinate sets 4
TEXCOORD4
TEX5                             Input texture coordinate sets 5
TEXCOORD5
TEX6                             Input texture coordinate sets 6
TEXCOORD6
TEX7                             Input texture coordinate sets 7
TEXCOORD7
FOGP                             Input fog color (XYZ) and factor (W)
FOG
 Uniform Input SemanticsSixteen texture units are supported: 
Binding Semantic Name            Corresponding Data
TEXUNIT0                         Texture unit 0
TEXUNIT1                         Texture unit 1
...
TEXUNIT15                        Texture unit 15
 Output Semantics
COLOR                            Output color (float4)
COLOR0
COL0
COL
DEPTH                            Output depth (float)
DEPR
 Standard Library IssuesFunctions that compute partial derivatives are supported. See Alsovp30 |