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Cg / Releases / cg_3_0_0015

Name

cg_3_0_0015 - Cg Toolkit 3.0 November 2010

Summary

  • Vertex shaders aren't disabled by tessellation shader state assignments
  • DirectX feature levels 9 and 10 now work with cgD3D11
  • cgCombinePrograms respects the auto compile flag
  • The hlsl10g profile now supports structures in AttribArray
  • cgCopyProgram works once again!
  • Fixed a bug when compound-assignment operators (+=, *=, etc.) were used on column major matrices
  • tex2Dsize will now work for shadow samplers
  • Resolved a problem with geometry shaders on OSX
  • Corrected the OSX Framework executable path
  • Fixed crash when connecting API created parameters to precompiled (CG_OBJECT) program parameters
  • No longer try to use typedef keyword in generated GLSL code
  • Fixed a problem in the modf routine
  • Various documentation updates

Download

  • Windows 32/64-bit installer for Windows XP, Vista and Win7.
  • Mac OS X ppc/i386/x86_64 dmg for Tiger, Leopard and Snow Leopard.
  • Linux 32-bit tgz tarball, rpm for RedHat and deb for Debian and Ubuntu.
  • Linux 64-bit tgz tarball, rpm for RedHat and deb for Debian and Ubuntu.
  • Solaris 32/64-bit package.

See Also

2.1.0009, 2.1.0012, 2.1.0016, 2.1.0017
2.2.0004, 2.2.0006, 2.2.0010, 2.2.0017
3.0.0007, 3.0.0015, 3.0.0016
3.1.0010, 3.1.0013

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Cg Releases

cg_2_1_0009
cg_2_1_0012
cg_2_1_0016
cg_2_1_0017
cg_2_2_0004
cg_2_2_0006
cg_2_2_0010
cg_2_2_0017
cg_3_0_0007
cg_3_0_0015
cg_3_0_0016
cg_3_1_0010
cg_3_1_0013