Developer Zone
NVIDIA.com Developer Home
Cg Toolkit Cg 3.0 Toolkit Documentation
Cg / Runtime / CgD3D8 / cgD3D8SetUniform

Name

cgD3D8SetUniform - to-be-written

Synopsis

#include <Cg/cgD3D8.h>

HRESULT cgD3D8SetUniform( CGparameter param,
                          const void* floats );

Parameters

param
Cg parameter handle.
floats
to-be-written

Return Values

None.

    or

cgD3D8SetUniform returns to-be-written

Description

cgD3D8SetUniform does to-be-written

Examples

  // example code to-be-written

Errors

None.

    or

to-be-written

History

cgD3D8SetUniform was introduced in Cg 1.1.

See Also


Cg Toolkit | Cg Toolkit | Download | Release Archive | Profiles | Reference | Books | Discussions |


Cg Runtime CgD3D8

cgD3D8BindProgram
cgD3D8EnableDebugTracing
cgD3D8EnableParameterShadowing
cgD3D8GetDevice
cgD3D8GetLastError
cgD3D8GetLatestPixelProfile
cgD3D8GetLatestVertexProfile
cgD3D8GetOptimalOptions
cgD3D8GetVertexDeclaration
cgD3D8IsParameterShadowingEnabled
cgD3D8IsProgramLoaded
cgD3D8LoadProgram
cgD3D8ResourceToInputRegister
cgD3D8SetDevice
cgD3D8SetTexture
cgD3D8SetTextureStageState
cgD3D8SetTextureWrapMode
cgD3D8SetUniformArray
cgD3D8SetUniformMatrixArray
cgD3D8SetUniformMatrix
cgD3D8SetUniform
cgD3D8TranslateCGerror
cgD3D8TranslateHRESULT
cgD3D8TypeToSize
cgD3D8UnloadProgram
cgD3D8ValidateVertexDeclaration