NVIDIA Nsight Visual Studio Edition 2.2 User Guide > Graphics Debugger > Frame Debugger > Textures

The NVIDIA Nsight Frame Debugger allows you to inspect any texture that is available to a shader.

 To view a texture:

  1. Open the API Inspector. The draw call page opens, and shows information about the draw event.
  2. On the draw call page, under Shader Resources, click on the texture resource that you want to inspect. The Texture Viewer page opens.



    In the upper left of the screen, the resource view is shown, which includes data such as size, format, name, and mipmap info. In the lower left panel, the specific shader resource view information is displayed.
  3. To zoom in and out of the texture image, click on the texture image and move the scroll wheel on the mouse. You can select faces of cube maps and individual mips with the left mouse button. The right mouse button zooms back up.

 

 


NVIDIA® Nsight™ Development Platform, Visual Studio Edition User Guide Rev. 2.2.120522 ©2009-2012. NVIDIA Corporation. All Rights Reserved.