Cg Toolkit Cg 3.1 Toolkit Documentation
Cg / Profiles / vp30

Name

vp30 - OpenGL fragment profile for NV3x (GeForce FX, Quadro FX, etc.)

Synopsis

  vp30

Description

This OpenGL profile corresponds to the per-vertex functionality introduced by the GeForce FX and Quadro FX line of NVIDIA GPUs.

The compiler output for this profile conforms to the assembly format defined by NV_vertex_program2.

Data-dependent loops and branching are allowed.

Relative indexing of uniform arrays is supported; but texture accesses are not supported.

3D Api Dependencies

Requires OpenGL support for the NV_vertex_program2 extension. These extensions were introduced by the GeForce FX and Quadro FX GPUs.

Opengl Extension Specifications

 http://www.opengl.org/registry/specs/NV/vertex_program2.txt

Profile Options

PosInv=val
Non-zero means generates code for position-invariant (with fixed-function) position transformation.
MaxLocalParams=val
Maximum number of local parameters the implementation supports.

Data Types

to-be-written

Semantics

Varying Input Semantics

to-be-written

Uniform Input Semantics

to-be-written

Output Semantics

to-be-written

Standard Library Issues

to-be-written

See Also

fp30


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