Cg Toolkit Cg 3.1 Toolkit Documentation

Name

exp - returns the base-e exponential of scalars and vectors

Synopsis

float  exp(float a);
float1 exp(float1 a);
float2 exp(float2 a);
float3 exp(float3 a);
float4 exp(float4 a);

half   exp(half a);
half1  exp(half1 a);
half2  exp(half2 a);
half3  exp(half3 a);
half4  exp(half4 a);

fixed  exp(fixed a);
fixed1 exp(fixed1 a);
fixed2 exp(fixed2 a);
fixed3 exp(fixed3 a);
fixed4 exp(fixed4 a);

Parameters

a
Vector or scalar of which to determine the base-e exponential. The value e is approximately 2.71828182845904523536.

Description

Returns the base-e exponential a.

For vectors, the returned vector contains the base-e exponential of each element of the input vector.

Reference Implementation

float3 exp(float3 a)
{
  float3 rv;
  int i;

  for (i=0; i<3; i++) {
    rv[i] = exp(a[i]);  // this is the ANSI C standard library exp()
  }
  return rv;
}

exp is typically implemented with either a native base-2 exponentional instruction or pow.

Profile Support

exp is fully supported in all profiles unless otherwise specified.

Support in the fp20 is limited to constant compile-time evaluation.

See Also

exp2, log, pow


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