Cg Toolkit Cg 3.1 Toolkit Documentation
Cg / Sampler States / MinFilter

Name

MinFilter - 3D API min filter

Usage

MinFilter = int(type)

Valid Enumerants

type: Anisotropic, GaussianQuad, Linear, LinearMipMapLinear, LinearMipMapNearest, Nearest, NearestMipMapLinear, NearestMipMapNearest, None, Point, PyramidalQuad

Anisotropic, GaussianQuad, None, and PyramidalQuad are only supported on Direct3D.

Description

Set the Direct3D sampler minification filter type. See the D3DSAMP_MINFILTER sampler state description for DirectX 9. See the GL_TEXTURE_MIN_FILTER description on the OpenGL glTexParameter manual page for details.

The standard reset callback sets the MinFilter state to int(Point) on Direct3D and to int(NearestMipMapLinear) on OpenGL.

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

MinFilteri, GenerateMipmap, Texture, Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MipFilter, MipMapLodBias


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Cg Sampler States

AddressU
AddressV
AddressW
BorderColor
CompareFunc
CompareMode
DepthMode
GenerateMipmap
LODBias
MagFilter
MaxAnisotropy
MaxMipLevel
MinFilter
MinMipLevel
MipFilter
MipMapLodBias
SRGBTexture
Texture
WrapR
WrapS
WrapT