Note: this has only been tested on Firefox browsers -- Chrome works, but does not always reach 240 Hz.
Supplemental website for the HPG 2019 short paper: Temporally Dense Ray Tracing by Pontus Andersson, Jim Nilsson, Marco Salvi, Josef Spjut, and Tomas Akenine-Möller.

Hang on, measuring monitor refresh rate...

Explanation: In this scene, we see a large reduction in aliasing with our method and TAA, compared to the vanilla rendering. This can, for instance, be seen on the table.

Left: 60 FPS vanilla rendering.
Middle: 60 FPS rendering with TAA.
Right: Our method at 240 FPS.




Desired frame rate:

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