BEGIN:VCALENDAR PRODID:-//Microsoft Corporation//Outlook 16.0 MIMEDIR//EN VERSION:2.0 METHOD:PUBLISH X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VTIMEZONE TZID:Pacific Standard Time BEGIN:STANDARD DTSTART:16011104T020000 RRULE:FREQ=YEARLY;BYDAY=1SU;BYMONTH=11 TZOFFSETFROM:-0700 TZOFFSETTO:-0800 END:STANDARD BEGIN:DAYLIGHT DTSTART:16010311T020000 RRULE:FREQ=YEARLY;BYDAY=2SU;BYMONTH=3 TZOFFSETFROM:-0800 TZOFFSETTO:-0700 END:DAYLIGHT END:VTIMEZONE BEGIN:VEVENT CLASS:PUBLIC CREATED:20190716T004705Z DESCRIPTION:For the first time\, developers can have complete control over geometry processing. With programmable mesh shaders\, NVIDIA reinvents the GPU rasterization pipeline. At SIGGRAPH 2019\, as a practical application showcase\, NVIDIA’s Rahul Sathe and Manuel Kraemer will use the advance d culling and level-of-detail techniques that were used in the making of t he Asteroids demo. They will also present the latest results of our resear ch in the application of mesh shaders to dynamic tessellation algorithms. Mesh shading is a key technique in the future of graphics processing\; you won’t want to miss this talk.\n DTEND;TZID="Pacific Standard Time":20190730T100000 DTSTAMP:20190716T004705Z DTSTART;TZID="Pacific Standard Time":20190730T090000 LAST-MODIFIED:20190716T004705Z LOCATION:SIGGRAPH Room 501AB PRIORITY:5 SEQUENCE:0 SUMMARY;LANGUAGE=en-us:Mesh Shading at SIGGRAPH - NVIDIA TRANSP:OPAQUE UID:040000008200E00074C5B7101A82E00800000000B0BDBB2A353BD501000000000000000 010000000A02878AA7C77884D9D01007C2DA22CE4 X-ALT-DESC;FMTTYPE=text/html:

For the first time\, developers can have complete control over geom etry processing. With programmable mesh shaders\, NVIDIA reinvents the GPU rasterization pipeline. At SIGGRAPH 2019\, as a practical application sho wcase\, NVIDIA’\;s Rahul Sathe and Manuel Kraemer will use the advanc ed culling and level-of-detail techniques that were used in the making of the Asteroids demo. They will also present the latest results of our resea rch in the application of mesh shaders to dynamic tessellation algorithms. Mesh shading is a key technique in the future of graphics processing\; yo u won’\;t want to miss this talk.

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