BEGIN:VCALENDAR PRODID:-//Microsoft Corporation//Outlook 16.0 MIMEDIR//EN VERSION:2.0 METHOD:PUBLISH X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VTIMEZONE TZID:Pacific Standard Time BEGIN:STANDARD DTSTART:16011104T020000 RRULE:FREQ=YEARLY;BYDAY=1SU;BYMONTH=11 TZOFFSETFROM:-0700 TZOFFSETTO:-0800 END:STANDARD BEGIN:DAYLIGHT DTSTART:16010311T020000 RRULE:FREQ=YEARLY;BYDAY=2SU;BYMONTH=3 TZOFFSETFROM:-0800 TZOFFSETTO:-0700 END:DAYLIGHT END:VTIMEZONE BEGIN:VEVENT CLASS:PUBLIC CREATED:20190716T004427Z DESCRIPTION:At SIGGRAPH 2019\, NVIDIA’s Lutz Kettner and Jan Jordan will discuss the basics of NVIDIA's material definition language\, showing how a single material can be used to define matching appearances between diffe rent renderers and rendering techniques. End users will learn how physical ly based definitions can be defined\, while developers will learn what's e ntailed in supporting MDL within their own products or renderers. We hope you can join us at the talk.\n\n\n\n DTEND;TZID="Pacific Standard Time":20190729T110000 DTSTAMP:20190716T004427Z DTSTART;TZID="Pacific Standard Time":20190729T100000 LAST-MODIFIED:20190716T004427Z LOCATION:SIGGRAPH Room 501AB PRIORITY:5 SEQUENCE:0 SUMMARY;LANGUAGE=en-us:MDL (Material Definition Language) TRANSP:OPAQUE UID:040000008200E00074C5B7101A82E0080000000020CBB1A8343BD501000000000000000 01000000046818331118127469B5D9AC06A0061E9 X-ALT-DESC;FMTTYPE=text/html:

At SIGGRAPH 2019\, NVIDIA’\;s Lutz Kettner and Jan Jordan will discuss the basics of NVIDIA's material definition language\, showing how a single material can be used to define matching appearances between diff erent renderers and rendering techniques. End users will learn how physica lly based definitions can be defined\, while developers will learn what's entailed in supporting MDL within their own products or renderers. We hope you can join us at the talk.


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