#include <vdpau.h>
The VDPAU co-ordinate system has its origin at the top-left of a surface, with x and y components increasing right and down.
Data Fields | |
uint32_t | x |
uint32_t | y |
uint32_t VdpPoint::x |
X co-ordinate.
uint32_t VdpPoint::y |
Y co-ordinate.