00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_GEOMUTILS_PX_TETRAHEDRON 00032 #define PX_PHYSICS_GEOMUTILS_PX_TETRAHEDRON 00033 00037 #include "common/PxPhysXCommonConfig.h" 00038 #include "foundation/PxVec3.h" 00039 00040 #if !PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00048 class PxTetrahedron 00049 { 00050 public: 00054 PX_FORCE_INLINE PxTetrahedron() {} 00055 00064 PX_FORCE_INLINE PxTetrahedron(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const PxVec3& p3) 00065 { 00066 verts[0] = p0; 00067 verts[1] = p1; 00068 verts[2] = p2; 00069 verts[3] = p3; 00070 } 00071 00077 PX_FORCE_INLINE PxTetrahedron(const PxTetrahedron& tetrahedron) 00078 { 00079 verts[0] = tetrahedron.verts[0]; 00080 verts[1] = tetrahedron.verts[1]; 00081 verts[2] = tetrahedron.verts[2]; 00082 verts[3] = tetrahedron.verts[3]; 00083 } 00084 00088 PX_FORCE_INLINE ~PxTetrahedron() {} 00089 00093 PX_FORCE_INLINE void operator=(const PxTetrahedron& tetrahedron) 00094 { 00095 verts[0] = tetrahedron.verts[0]; 00096 verts[1] = tetrahedron.verts[1]; 00097 verts[2] = tetrahedron.verts[2]; 00098 verts[3] = tetrahedron.verts[3]; 00099 } 00103 PxVec3 verts[4]; 00104 00105 }; 00106 00107 00108 #if !PX_DOXYGEN 00109 } 00110 #endif 00111 00113 #endif