PxTetrahedron.h

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00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_GEOMUTILS_PX_TETRAHEDRON
00032 #define PX_PHYSICS_GEOMUTILS_PX_TETRAHEDRON
00033 
00037 #include "common/PxPhysXCommonConfig.h"
00038 #include "foundation/PxVec3.h"
00039 
00040 #if !PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00048     class PxTetrahedron
00049     {
00050     public:
00054         PX_FORCE_INLINE         PxTetrahedron() {}
00055 
00064         PX_FORCE_INLINE         PxTetrahedron(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const PxVec3& p3)
00065         {
00066             verts[0] = p0;
00067             verts[1] = p1;
00068             verts[2] = p2;
00069             verts[3] = p3;
00070         }
00071 
00077         PX_FORCE_INLINE         PxTetrahedron(const PxTetrahedron& tetrahedron)
00078         {
00079             verts[0] = tetrahedron.verts[0];
00080             verts[1] = tetrahedron.verts[1];
00081             verts[2] = tetrahedron.verts[2];
00082             verts[3] = tetrahedron.verts[3];
00083         }
00084 
00088         PX_FORCE_INLINE         ~PxTetrahedron() {}
00089 
00093         PX_FORCE_INLINE void operator=(const PxTetrahedron& tetrahedron)
00094         {
00095             verts[0] = tetrahedron.verts[0];
00096             verts[1] = tetrahedron.verts[1];
00097             verts[2] = tetrahedron.verts[2];
00098             verts[3] = tetrahedron.verts[3];
00099         }
00103         PxVec3      verts[4];
00104 
00105     };
00106 
00107 
00108 #if !PX_DOXYGEN
00109 }
00110 #endif
00111 
00113 #endif


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