PxSceneQueryExt.h

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00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H
00032 #define PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H
00033 
00037 #include "PxPhysXConfig.h"
00038 
00039 #include "PxScene.h"
00040 
00041 #if !PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00046 // These types have been deprecated (removed) in PhysX 3.4. We typedef them to the new types here for easy migration from 3.3 to 3.4.
00047 typedef PxQueryHit              PxSceneQueryHit;
00048 typedef PxQueryFilterData       PxSceneQueryFilterData;
00049 typedef PxQueryFilterCallback   PxSceneQueryFilterCallback;
00050 typedef PxQueryCache            PxSceneQueryCache;
00051 typedef PxHitFlag               PxSceneQueryFlag;
00052 typedef PxHitFlags              PxSceneQueryFlags;
00053 
00062 class PxSceneQueryExt
00063 {
00064 public:
00065 
00087     static bool raycastAny( const PxScene& scene,
00088                             const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
00089                             PxSceneQueryHit& hit, const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
00090                             PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL);
00091 
00114     static bool raycastSingle(  const PxScene& scene,
00115                                 const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
00116                                 PxSceneQueryFlags outputFlags, PxRaycastHit& hit,
00117                                 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
00118                                 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL);
00119 
00147     static PxI32 raycastMultiple(   const PxScene& scene,
00148                                     const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
00149                                     PxSceneQueryFlags outputFlags,
00150                                     PxRaycastHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit,
00151                                     const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
00152                                     PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL);
00153 
00178     static bool sweepAny(   const PxScene& scene,
00179                             const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
00180                             PxSceneQueryFlags queryFlags,
00181                             PxSceneQueryHit& hit,
00182                             const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
00183                             PxSceneQueryFilterCallback* filterCall = NULL,
00184                             const PxSceneQueryCache* cache = NULL,
00185                             PxReal inflation = 0.0f);
00186 
00211     static bool sweepSingle(const PxScene& scene,
00212                             const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
00213                             PxSceneQueryFlags outputFlags,
00214                             PxSweepHit& hit,
00215                             const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
00216                             PxSceneQueryFilterCallback* filterCall = NULL,
00217                             const PxSceneQueryCache* cache = NULL,
00218                             PxReal inflation=0.0f);
00219 
00249     static PxI32 sweepMultiple( const PxScene& scene,
00250                                 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
00251                                 PxSceneQueryFlags outputFlags, PxSweepHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit,
00252                                 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
00253                                 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL,
00254                                 PxReal inflation = 0.0f);
00255 
00274     static PxI32 overlapMultiple(   const PxScene& scene,
00275                                     const PxGeometry& geometry, const PxTransform& pose,
00276                                     PxOverlapHit* hitBuffer, PxU32 hitBufferSize,
00277                                     const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
00278                                     PxSceneQueryFilterCallback* filterCall = NULL);
00279 
00297     static bool overlapAny( const PxScene& scene,
00298                             const PxGeometry& geometry, const PxTransform& pose,
00299                             PxOverlapHit& hit,
00300                             const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(),
00301                             PxSceneQueryFilterCallback* filterCall = NULL);
00302 };
00303 
00304 #if !PX_DOXYGEN
00305 } // namespace physx
00306 #endif
00307 
00309 #endif


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