00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 #ifndef PXPVDSDK_PXPVD_H 00031 #define PXPVDSDK_PXPVD_H 00032 00036 #include "foundation/PxFlags.h" 00037 #include "foundation/PxProfiler.h" 00038 00039 #if !PX_DOXYGEN 00040 namespace physx 00041 { 00042 #endif 00043 00044 class PxFoundation; 00045 class PxPvdTransport; 00046 00050 struct PxPvdInstrumentationFlag 00051 { 00052 enum Enum 00053 { 00062 eDEBUG = 1 << 0, 00063 00074 ePROFILE = 1 << 1, 00075 00096 eMEMORY = 1 << 2, 00097 00098 eALL = (eDEBUG | ePROFILE | eMEMORY) 00099 }; 00100 }; 00101 00107 typedef PxFlags<PxPvdInstrumentationFlag::Enum, uint8_t> PxPvdInstrumentationFlags; 00108 PX_FLAGS_OPERATORS(PxPvdInstrumentationFlag::Enum, uint8_t) 00109 00110 00114 class PxPvd : public physx::PxProfilerCallback 00115 { 00116 public: 00123 virtual bool connect(PxPvdTransport& transport, PxPvdInstrumentationFlags flags) = 0; 00124 00129 virtual void disconnect() = 0; 00130 00143 virtual bool isConnected(bool useCachedStatus = true) = 0; 00144 00149 virtual PxPvdTransport* getTransport() = 0; 00150 00154 virtual PxPvdInstrumentationFlags getInstrumentationFlags() = 0; 00155 00159 virtual void release() = 0; 00160 00161 protected: 00162 virtual ~PxPvd() 00163 { 00164 } 00165 }; 00166 00171 PX_C_EXPORT PxPvd* PX_CALL_CONV PxCreatePvd(PxFoundation& foundation); 00172 00173 #if !PX_DOXYGEN 00174 } // namespace physx 00175 #endif 00176 00178 #endif // PXPVDSDK_PXPVD_H