00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 00028 #ifndef PXFOUNDATION_PXPROFILER_H 00029 #define PXFOUNDATION_PXPROFILER_H 00030 00031 #include "foundation/Px.h" 00032 00033 namespace physx 00034 { 00035 00040 class PxProfilerCallback 00041 { 00042 protected: 00043 virtual ~PxProfilerCallback() {} 00044 00045 public: 00046 /************************************************************************************************************************** 00047 Instrumented profiling events 00048 ***************************************************************************************************************************/ 00049 00057 virtual void* zoneStart(const char* eventName, bool detached, uint64_t contextId) = 0; 00058 00068 virtual void zoneEnd(void* profilerData, const char* eventName, bool detached, uint64_t contextId) = 0; 00069 }; 00070 00071 class PxProfileScoped 00072 { 00073 public: 00074 PX_FORCE_INLINE PxProfileScoped(PxProfilerCallback* callback, const char* eventName, bool detached, uint64_t contextId) : mCallback(callback), mProfilerData(NULL) 00075 { 00076 if(mCallback) 00077 { 00078 mEventName = eventName; 00079 mContextId = contextId; 00080 mDetached = detached; 00081 mProfilerData = mCallback->zoneStart(eventName, detached, contextId); 00082 } 00083 } 00084 00085 PX_FORCE_INLINE ~PxProfileScoped() 00086 { 00087 if(mCallback) 00088 mCallback->zoneEnd(mProfilerData, mEventName, mDetached, mContextId); 00089 } 00090 PxProfilerCallback* mCallback; 00091 const char* mEventName; 00092 void* mProfilerData; 00093 uint64_t mContextId; 00094 bool mDetached; 00095 }; 00096 00097 } // end of physx namespace 00098 00099 #endif // PXFOUNDATION_PXPROFILER_H