00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 00028 #ifndef PXFOUNDATION_PXPROFILEZONE_H 00029 #define PXFOUNDATION_PXPROFILEZONE_H 00030 00031 #include "foundation/PxProfiler.h" 00032 #include "PxFoundation.h" 00033 00034 #if PX_DEBUG || PX_CHECKED || PX_PROFILE 00035 #define PX_PROFILE_ZONE(x, y) \ 00036 physx::PxProfileScoped PX_CONCAT(_scoped, __LINE__)(PxGetProfilerCallback(), x, false, y) 00037 #define PX_PROFILE_START_CROSSTHREAD(x, y) \ 00038 if(PxGetProfilerCallback()) \ 00039 PxGetProfilerCallback()->zoneStart(x, true, y) 00040 #define PX_PROFILE_STOP_CROSSTHREAD(x, y) \ 00041 if(PxGetProfilerCallback()) \ 00042 PxGetProfilerCallback()->zoneEnd(NULL, x, true, y) 00043 #else 00044 #define PX_PROFILE_ZONE(x, y) 00045 #define PX_PROFILE_START_CROSSTHREAD(x, y) 00046 #define PX_PROFILE_STOP_CROSSTHREAD(x, y) 00047 #endif 00048 00049 #define PX_PROFILE_POINTER_TO_U64(pointer) static_cast<uint64_t>(reinterpret_cast<size_t>(pointer)) 00050 00051 #endif // PXFOUNDATION_PXPROFILEZONE_H