PxPrismaticJoint.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 #ifndef PX_PRISMATICJOINT_H
00031 #define PX_PRISMATICJOINT_H
00032 
00036 #include "extensions/PxJoint.h"
00037 #include "extensions/PxJointLimit.h"
00038 
00039 #if !PX_DOXYGEN
00040 namespace physx
00041 {
00042 #endif
00043 
00044 class PxPrismaticJoint;
00045 
00057 PxPrismaticJoint*   PxPrismaticJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1);
00058 
00059 
00065 struct PxPrismaticJointFlag
00066 {
00067     enum Enum
00068     {
00069         eLIMIT_ENABLED  = 1<<1
00070     };
00071 };
00072 
00073 typedef PxFlags<PxPrismaticJointFlag::Enum, PxU16> PxPrismaticJointFlags;
00074 PX_FLAGS_OPERATORS(PxPrismaticJointFlag::Enum, PxU16)
00075 
00076 
00087 class PxPrismaticJoint : public PxJoint
00088 {
00089 public:
00090     
00094     virtual PxReal          getPosition()   const   = 0;
00095 
00099     virtual PxReal          getVelocity()   const   = 0;
00100 
00109     virtual void            setLimit(const PxJointLinearLimitPair&)     = 0;
00110 
00116     virtual PxJointLinearLimitPair getLimit()   const   = 0;
00117 
00127     virtual void                    setPrismaticJointFlags(PxPrismaticJointFlags flags) = 0;
00128 
00137     virtual void                    setPrismaticJointFlag(PxPrismaticJointFlag::Enum flag, bool value) = 0;
00138 
00146     virtual PxPrismaticJointFlags   getPrismaticJointFlags()    const   = 0;
00147 
00167     virtual void            setProjectionLinearTolerance(PxReal tolerance)  = 0;
00168 
00176     virtual PxReal          getProjectionLinearTolerance()  const   = 0;
00177 
00196     virtual void            setProjectionAngularTolerance(PxReal tolerance) = 0;
00197 
00203     virtual PxReal          getProjectionAngularTolerance() const   = 0;
00204 
00208     virtual const char*     getConcreteTypeName() const { return "PxPrismaticJoint"; }
00209 
00210 protected:
00211     //serialization
00212     
00216     PX_INLINE               PxPrismaticJoint(PxType concreteType, PxBaseFlags baseFlags) : PxJoint(concreteType, baseFlags) {}
00217 
00221     PX_INLINE               PxPrismaticJoint(PxBaseFlags baseFlags) : PxJoint(baseFlags) {}
00222     
00226     virtual bool            isKindOf(const char* name) const {  return !::strcmp("PxPrismaticJoint", name) || PxJoint::isKindOf(name); }
00227     
00228     //~serialization
00229 };
00230 
00231 #if !PX_DOXYGEN
00232 } // namespace physx
00233 #endif
00234 
00236 #endif


Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com