00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_COLLISION_DEFS_H 00032 #define PX_COLLISION_DEFS_H 00033 00034 #include "PxPhysXConfig.h" 00035 #include "foundation/PxVec3.h" 00036 #include "foundation/PxMat33.h" 00037 #include "geomutils/GuContactPoint.h" 00038 #include "geomutils/GuContactBuffer.h" 00039 #include "geometry/PxGeometry.h" 00040 00041 #if !PX_DOXYGEN 00042 namespace physx 00043 { 00044 #endif 00045 00049 struct PxCache 00050 { 00051 PxU8* mCachedData; 00052 PxU16 mCachedSize; 00053 PxU8 mPairData; 00054 PxU8 mManifoldFlags; 00055 00056 PxCache() : mCachedData(NULL), mCachedSize(0), mPairData(0), mManifoldFlags(0) 00057 { 00058 } 00059 }; 00060 00061 00065 class PxCacheAllocator 00066 { 00067 public: 00075 virtual PxU8* allocateCacheData(const PxU32 byteSize) = 0; 00076 00077 virtual ~PxCacheAllocator() {} 00078 }; 00079 00080 #if !PX_DOXYGEN 00081 } 00082 #endif 00083 00084 #endif 00085