00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_BROAD_PHASE_H 00032 #define PX_PHYSICS_BROAD_PHASE_H 00033 00037 #include "PxPhysXConfig.h" 00038 #include "foundation/PxBounds3.h" 00039 00040 #if !PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00045 class PxActor; 00046 00066 struct PxBroadPhaseType 00067 { 00068 enum Enum 00069 { 00070 eSAP, 00071 eMBP, 00072 eABP, 00073 eGPU, 00074 00075 eLAST 00076 }; 00077 }; 00078 00096 class PxBroadPhaseCallback 00097 { 00098 public: 00099 virtual ~PxBroadPhaseCallback() {} 00100 00109 virtual void onObjectOutOfBounds(PxShape& shape, PxActor& actor) = 0; 00110 00118 virtual void onObjectOutOfBounds(PxAggregate& aggregate) = 0; 00119 }; 00120 00141 struct PxBroadPhaseRegion 00142 { 00143 PxBounds3 bounds; 00144 void* userData; 00145 }; 00146 00150 struct PxBroadPhaseRegionInfo 00151 { 00152 PxBroadPhaseRegion region; 00153 PxU32 nbStaticObjects; 00154 PxU32 nbDynamicObjects; 00155 bool active; 00156 bool overlap; 00157 }; 00158 00162 struct PxBroadPhaseCaps 00163 { 00164 PxU32 maxNbRegions; 00165 PxU32 maxNbObjects; 00166 bool needsPredefinedBounds; 00167 }; 00168 00169 #if !PX_DOXYGEN 00170 } // namespace physx 00171 #endif 00172 00174 #endif