PxBVHStructureDesc.h

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00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
00029 
00030 
00031 #ifndef PX_BVH_STRUCTURE_DESC_H
00032 #define PX_BVH_STRUCTURE_DESC_H
00033 
00037 #include "common/PxCoreUtilityTypes.h"
00038 #include "common/PxPhysXCommonConfig.h"
00039 #include "foundation/PxTransform.h"
00040 #include "foundation/PxBounds3.h"
00041 
00042 #if !PX_DOXYGEN
00043 namespace physx
00044 {
00045 #endif
00046 
00053 class PxBVHStructureDesc
00054 {
00055 public:
00056     PX_INLINE PxBVHStructureDesc();
00057 
00061     PxBoundedData bounds;
00062 
00066     PX_INLINE void setToDefault();
00067 
00072     PX_INLINE bool isValid() const;
00073 
00074 
00075 protected:  
00076 };
00077 
00078 
00079 
00080 PX_INLINE PxBVHStructureDesc::PxBVHStructureDesc()
00081 {
00082 }
00083 
00084 PX_INLINE void PxBVHStructureDesc::setToDefault()
00085 {
00086     *this = PxBVHStructureDesc();
00087 }
00088 
00089 PX_INLINE bool PxBVHStructureDesc::isValid() const
00090 {
00091     // Check BVH desc data
00092     if(!bounds.data)
00093         return false;
00094     if(bounds.stride < sizeof(PxBounds3))   //should be at least one point's worth of data
00095         return false;
00096 
00097     if(bounds.count == 0)
00098         return false;
00099 
00100     return true;
00101 }
00102 
00103 #if !PX_DOXYGEN
00104 } // namespace physx
00105 #endif
00106 
00107 
00109 #endif // PX_BVH_STRUCTURE_DESC_H


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