PxArticulationJointReducedCoordinate.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_NX_ARTICULATION_JOINT_RC
00032 #define PX_PHYSICS_NX_ARTICULATION_JOINT_RC
00033 
00036 #if 1
00037 #include "PxPhysXConfig.h"
00038 #include "common/PxBase.h"
00039 #include "PxArticulationJoint.h"
00040 
00041 #if !PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00055     class PxArticulationJointReducedCoordinate : public PxArticulationJointBase
00056     {
00057     public:
00058 
00059         virtual     void            setJointType(PxArticulationJointType::Enum jointType) = 0;
00060         virtual     PxArticulationJointType::Enum
00061             getJointType() const = 0;
00062 
00063         virtual     void            setMotion(PxArticulationAxis::Enum axis, PxArticulationMotion::Enum motion) = 0;
00064         virtual     PxArticulationMotion::Enum
00065             getMotion(PxArticulationAxis::Enum axis) const = 0;
00066 
00067         virtual void setLimit(PxArticulationAxis::Enum axis, const PxReal lowLimit, const PxReal highLimit) = 0;
00068         virtual void getLimit(PxArticulationAxis::Enum axis, PxReal& lowLimit, PxReal& highLimit) = 0;
00069         virtual void setDrive(PxArticulationAxis::Enum axis, const PxReal stiffness, const PxReal damping, const PxReal maxForce, bool isAccelerationDrive = false) = 0;
00070         virtual void getDrive(PxArticulationAxis::Enum axis, PxReal& stiffness, PxReal& damping, PxReal& maxForce, bool& isAcceleration) = 0;
00071         virtual void setDriveTarget(PxArticulationAxis::Enum axis, const PxReal target) = 0;
00072         virtual void setDriveVelocity(PxArticulationAxis::Enum axis, const PxReal targetVel) = 0;
00073         virtual PxReal getDriveTarget(PxArticulationAxis::Enum axis) = 0;
00074         virtual PxReal getDriveVelocity(PxArticulationAxis::Enum axis) = 0;
00075 
00076 
00077         virtual     void            setFrictionCoefficient(const PxReal coefficient) = 0;
00078 
00079         virtual     PxReal          getFrictionCoefficient() const = 0;
00080 
00081         virtual     const char*     getConcreteTypeName() const { return "PxArticulationJointReducedCoordinate"; }
00082 
00083     protected:
00084         PX_INLINE                   PxArticulationJointReducedCoordinate(PxType concreteType, PxBaseFlags baseFlags) : PxArticulationJointBase(concreteType, baseFlags) {}
00085         PX_INLINE                   PxArticulationJointReducedCoordinate(PxBaseFlags baseFlags) : PxArticulationJointBase(baseFlags) {}
00086         virtual                     ~PxArticulationJointReducedCoordinate() {}
00087         virtual     bool            isKindOf(const char* name)  const { return !::strcmp("PxArticulationJointReducedCoordinate", name) || PxBase::isKindOf(name); }
00088     };
00089 
00090 #if !PX_DOXYGEN
00091 } // namespace physx
00092 #endif
00093 
00094 #endif
00095 
00097 #endif


Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com