PxAggregate.h

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00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_NX_AGGREGATE
00032 #define PX_PHYSICS_NX_AGGREGATE
00033 
00038 #include "PxPhysXConfig.h"
00039 #include "common/PxBase.h"
00040 
00041 
00042 #if !PX_DOXYGEN
00043 namespace physx
00044 {
00045 #endif
00046 
00047 class PxActor;
00048 class PxBVHStructure;
00049 
00070 class PxAggregate : public PxBase
00071 {
00072 public:
00073 
00082     virtual void        release()               = 0;
00083 
00105     virtual bool        addActor(PxActor& actor, const PxBVHStructure* bvhStructure = NULL)     = 0;
00106 
00118     virtual bool        removeActor(PxActor& actor)     = 0;
00119 
00134     virtual bool        addArticulation(PxArticulationBase& articulation) = 0;
00135 
00147     virtual bool        removeArticulation(PxArticulationBase& articulation) = 0;
00148 
00158     virtual PxU32       getNbActors() const = 0;
00159 
00167     virtual PxU32       getMaxNbActors() const = 0;
00168 
00181     virtual PxU32       getActors(PxActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
00182 
00190     virtual PxScene*    getScene()  = 0;
00191 
00197     virtual bool        getSelfCollision()  const   = 0;
00198 
00199     virtual const char* getConcreteTypeName() const { return "PxAggregate"; }
00200 
00201 protected:
00202     PX_INLINE           PxAggregate(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {}
00203     PX_INLINE           PxAggregate(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
00204     virtual             ~PxAggregate() {}
00205     virtual bool        isKindOf(const char* name) const { return !::strcmp("PxAggregate", name) || PxBase::isKindOf(name); }
00206 };
00207 
00208 #if !PX_DOXYGEN
00209 } // namespace physx
00210 #endif
00211 
00213 #endif


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