00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_AGGREGATE 00032 #define PX_PHYSICS_NX_AGGREGATE 00033 00038 #include "PxPhysXConfig.h" 00039 #include "common/PxBase.h" 00040 00041 00042 #if !PX_DOXYGEN 00043 namespace physx 00044 { 00045 #endif 00046 00047 class PxActor; 00048 class PxBVHStructure; 00049 00070 class PxAggregate : public PxBase 00071 { 00072 public: 00073 00082 virtual void release() = 0; 00083 00105 virtual bool addActor(PxActor& actor, const PxBVHStructure* bvhStructure = NULL) = 0; 00106 00118 virtual bool removeActor(PxActor& actor) = 0; 00119 00134 virtual bool addArticulation(PxArticulationBase& articulation) = 0; 00135 00147 virtual bool removeArticulation(PxArticulationBase& articulation) = 0; 00148 00158 virtual PxU32 getNbActors() const = 0; 00159 00167 virtual PxU32 getMaxNbActors() const = 0; 00168 00181 virtual PxU32 getActors(PxActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0; 00182 00190 virtual PxScene* getScene() = 0; 00191 00197 virtual bool getSelfCollision() const = 0; 00198 00199 virtual const char* getConcreteTypeName() const { return "PxAggregate"; } 00200 00201 protected: 00202 PX_INLINE PxAggregate(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {} 00203 PX_INLINE PxAggregate(PxBaseFlags baseFlags) : PxBase(baseFlags) {} 00204 virtual ~PxAggregate() {} 00205 virtual bool isKindOf(const char* name) const { return !::strcmp("PxAggregate", name) || PxBase::isKindOf(name); } 00206 }; 00207 00208 #if !PX_DOXYGEN 00209 } // namespace physx 00210 #endif 00211 00213 #endif