GuContactPoint.h

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00029 
00030 #ifndef GU_CONTACT_POINT_H
00031 #define GU_CONTACT_POINT_H
00032 
00037 #include "foundation/PxVec3.h"
00038 
00039 namespace physx
00040 {
00041 namespace Gu
00042 {
00043 
00044 struct ContactPoint
00045 {
00051     PX_ALIGN(16, PxVec3 normal);
00055     PxReal  separation;
00056 
00060     PX_ALIGN(16, PxVec3 point); 
00061 
00065     PxReal maxImpulse;
00066 
00067     PX_ALIGN(16, PxVec3 targetVel);
00068 
00072     PxReal staticFriction;
00073 
00077     PxU8 materialFlags;
00078 
00082     PxU16 forInternalUse;
00083 
00091     PxU32   internalFaceIndex1;
00092 
00096     PxReal dynamicFriction;
00100     PxReal restitution;
00101 
00102 };
00103 
00104 }
00105 
00106 }
00107 
00109 #endif


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