.. _BlastUe4_Debug:

Debug Render
###############

Blast Actor/BlastMeshComponent comes with debug render options in editor in order to see what is going on under the hood. Look for Blast Debug Render Mode setting under Blast/Advanced section. It allows to draw:

.. image:: \_static\DebugRender.jpg
	:width: 800px
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Support Graph
------------------

.. image:: \_static\SupportGraph.jpg
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.. image:: \_static\SupportGraphDamaged.jpg
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Stress Graph
------------------

.. image:: \_static\StressSolver.jpg
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.. image:: \_static\StressSolverDamaged.jpg
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*Note: Stress graphs are visible in PIE. 

Chunk Centroids
------------------

.. image:: \_static\ChunkCentroids.jpg
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Consider using wireframe mode (F1) together with it.

You can also view collision shapes by toggling Show/Collision in the usual UE4 viewport menu on the top.
