#include <NvBlastExtExporter.h>
Public Attributes | |
| NvBlastAsset * | asset |
| CollisionHull ** | hulls |
| uint32_t * | hullsOffsets |
| uint32_t | meshCount |
| physx::PxVec3 * | normals |
| uint32_t | normalsCount |
| uint32_t * | normIndex |
| uint32_t * | posIndex |
| physx::PxVec3 * | positions |
| uint32_t | positionsCount |
| uint32_t | submeshCount |
| Material * | submeshMats |
| uint32_t * | submeshOffsets |
| uint32_t * | texIndex |
| physx::PxVec2 * | uvs |
| uint32_t | uvsCount |
Hull offsets. Contains meshCount + 1 element. First hull for i-th mesh: hulls[hullsOffsets[i]] hullsOffsets[meshCount+1] is total number of hulls
| physx::PxVec3* Nv::Blast::ExporterMeshData::normals |
| uint32_t* Nv::Blast::ExporterMeshData::normIndex |
| uint32_t* Nv::Blast::ExporterMeshData::posIndex |
| physx::PxVec3* Nv::Blast::ExporterMeshData::positions |
Indices offsets for posIndex, normIndex and texIndex First position index: posIndex[submeshOffsets[meshId * submeshCount + submeshId]] Total number of indices: submeshOffsets[meshCount * submeshCount]
| uint32_t* Nv::Blast::ExporterMeshData::texIndex |
| physx::PxVec2* Nv::Blast::ExporterMeshData::uvs |