, including all inherited members.
| createChunkMesh(int32_t chunkId)=0 | Nv::Blast::FractureTool | [pure virtual] |
| cut(uint32_t chunkId, const physx::PxVec3 &normal, const physx::PxVec3 &position, const NoiseConfiguration &noise, bool replaceChunk, RandomGeneratorBase *rnd)=0 | Nv::Blast::FractureTool | [pure virtual] |
| cutout(uint32_t chunkId, CutoutConfiguration conf, bool replaceChunk, RandomGeneratorBase *rnd)=0 | Nv::Blast::FractureTool | [pure virtual] |
| deleteAllChildrenOfChunk(int32_t chunkId)=0 | Nv::Blast::FractureTool | [pure virtual] |
| finalizeFracturing()=0 | Nv::Blast::FractureTool | [pure virtual] |
| fitAllUvToRect(float side)=0 | Nv::Blast::FractureTool | [pure virtual] |
| fitUvToRect(float side, uint32_t chunkId)=0 | Nv::Blast::FractureTool | [pure virtual] |
| getBaseMesh(int32_t chunkIndex, Triangle *&output)=0 | Nv::Blast::FractureTool | [pure virtual] |
| getBufferedBaseMeshes(Vertex *&vertexBuffer, uint32_t *&indexBuffer, uint32_t *&indexBufferOffsets)=0 | Nv::Blast::FractureTool | [pure virtual] |
| getChunkCount() const =0 | Nv::Blast::FractureTool | [pure virtual] |
| getChunkDepth(int32_t chunkId)=0 | Nv::Blast::FractureTool | [pure virtual] |
| getChunkId(int32_t chunkIndex)=0 | Nv::Blast::FractureTool | [pure virtual] |
| getChunkIndex(int32_t chunkId)=0 | Nv::Blast::FractureTool | [pure virtual] |
| getChunkInfo(int32_t chunkIndex)=0 | Nv::Blast::FractureTool | [pure virtual] |
| getChunksIdAtDepth(uint32_t depth, int32_t *&chunkIds)=0 | Nv::Blast::FractureTool | [pure virtual] |
| getInteriorMaterialId() const =0 | Nv::Blast::FractureTool | [pure virtual] |
| getMeshOverlap(const Mesh &meshA, const Mesh &meshB)=0 | Nv::Blast::FractureTool | [pure virtual] |
| getTransformation(physx::PxVec3 &offset, float &scale)=0 | Nv::Blast::FractureTool | [pure virtual] |
| islandDetectionAndRemoving(int32_t chunkId)=0 | Nv::Blast::FractureTool | [pure virtual] |
| isMeshContainOpenEdges(const Mesh *input)=0 | Nv::Blast::FractureTool | [pure virtual] |
| release()=0 | Nv::Blast::FractureTool | [pure virtual] |
| replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId)=0 | Nv::Blast::FractureTool | [pure virtual] |
| reset()=0 | Nv::Blast::FractureTool | [pure virtual] |
| setChunkMesh(const Mesh *mesh, int32_t parentId)=0 | Nv::Blast::FractureTool | [pure virtual] |
| setInteriorMaterialId(int32_t materialId)=0 | Nv::Blast::FractureTool | [pure virtual] |
| setRemoveIslands(bool isRemoveIslands)=0 | Nv::Blast::FractureTool | [pure virtual] |
| setSourceMesh(const Mesh *mesh)=0 | Nv::Blast::FractureTool | [pure virtual] |
| slicing(uint32_t chunkId, const SlicingConfiguration &conf, bool replaceChunk, RandomGeneratorBase *rnd)=0 | Nv::Blast::FractureTool | [pure virtual] |
| uniteChunks(uint32_t maxAtLevel, uint32_t maxGroupSize)=0 | Nv::Blast::FractureTool | [pure virtual] |
| updateBaseMesh(int32_t chunkIndex, Triangle *output)=0 | Nv::Blast::FractureTool | [pure virtual] |
| voronoiFracturing(uint32_t chunkId, uint32_t cellCount, const physx::PxVec3 *cellPoints, bool replaceChunk)=0 | Nv::Blast::FractureTool | [pure virtual] |
| voronoiFracturing(uint32_t chunkId, uint32_t cellCount, const physx::PxVec3 *cellPoints, const physx::PxVec3 &scale, const physx::PxQuat &rotation, bool replaceChunk)=0 | Nv::Blast::FractureTool | [pure virtual] |
| ~FractureTool() | Nv::Blast::FractureTool | [inline, virtual] |