| buildCollisionGeometry(uint32_t verticesCount, const physx::PxVec3 *vertexData)=0 | Nv::Blast::ConvexMeshBuilder | [pure virtual] |
| buildConvexMesh(uint32_t verticesCount, const physx::PxVec3 *vertexData)=0 | Nv::Blast::ConvexMeshBuilder | [pure virtual] |
| buildConvexMesh(const CollisionHull &hull)=0 | Nv::Blast::ConvexMeshBuilder | [pure virtual] |
| buildMeshConvexDecomposition(const Nv::Blast::Triangle *mesh, uint32_t triangleCount, const CollisionParams ¶ms, CollisionHull **&convexes)=0 | Nv::Blast::ConvexMeshBuilder | [pure virtual] |
| release()=0 | Nv::Blast::ConvexMeshBuilder | [pure virtual] |
| trimCollisionGeometry(uint32_t chunksCount, CollisionHull **in, const uint32_t *chunkDepth)=0 | Nv::Blast::ConvexMeshBuilder | [pure virtual] |
| ~ConvexMeshBuilder() | Nv::Blast::ConvexMeshBuilder | [inline, virtual] |