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Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTEXTEXPORTER_H 00030 #define NVBLASTEXTEXPORTER_H 00031 00032 #include "NvBlastTypes.h" 00033 00034 struct NvBlastAsset; 00035 00036 namespace physx 00037 { 00038 class PxVec2; 00039 class PxVec3; 00040 } 00041 00042 namespace Nv 00043 { 00044 namespace Blast 00045 { 00046 struct AuthoringResult; 00047 struct CollisionHull; 00048 00049 struct Material 00050 { 00051 const char* name; 00052 const char* diffuse_tex; 00053 }; 00054 00055 struct ExporterMeshData 00056 { 00057 NvBlastAsset* asset; //Blast asset 00058 00059 uint32_t positionsCount; //Number of positions 00060 00061 uint32_t normalsCount; //Number of normals 00062 00063 uint32_t uvsCount; //Number of textures uv 00064 00065 physx::PxVec3* positions; //Array of positions 00066 00067 physx::PxVec3* normals; //Array of normals 00068 00069 physx::PxVec2* uvs; //Array of textures uv 00070 00071 uint32_t meshCount; //Number of meshes (chunks) 00072 00073 uint32_t submeshCount; //Number of submeshes 00074 00075 Material* submeshMats; 00076 00077 00083 uint32_t* submeshOffsets; 00084 00085 uint32_t* posIndex; //Array of position indices 00086 00087 uint32_t* normIndex; //Array of normals indices 00088 00089 uint32_t* texIndex; //Array of texture indices 00090 00091 00097 uint32_t* hullsOffsets; 00098 00099 CollisionHull** hulls; //Array of pointers to hull for all meshes 00100 }; 00101 00105 class IMeshFileReader 00106 { 00107 public: 00108 00112 virtual void release() = 0; 00113 00114 /* 00115 Load from the specified file path 00116 */ 00117 virtual void loadFromFile(const char* filename) = 0; 00118 00122 virtual uint32_t getVerticesCount() const = 0; 00123 00127 virtual uint32_t getIndicesCount() const = 0; 00128 00132 virtual physx::PxVec3* getPositionArray() = 0; 00133 00137 virtual physx::PxVec3* getNormalsArray() = 0; 00138 00142 virtual physx::PxVec2* getUvArray() = 0; 00143 00147 virtual int32_t* getMaterialIds() = 0; 00148 00152 virtual int32_t* getSmoothingGroups() = 0; 00153 00157 virtual const char* getMaterialName(int32_t id) = 0; 00158 00162 virtual int32_t getMaterialCount() = 0; 00163 00164 00165 00169 virtual uint32_t* getIndexArray() = 0; 00170 00171 00175 virtual bool isCollisionLoaded() = 0; 00176 00185 virtual uint32_t getCollision(uint32_t*& hullsOffset, CollisionHull**& hulls) = 0; 00186 00187 }; 00188 00192 class IFbxFileReader : public IMeshFileReader 00193 { 00194 public: 00202 virtual uint32_t getBoneInfluences(uint32_t*& out) = 0; 00203 00207 virtual uint32_t getBoneCount() = 0; 00208 }; 00209 00213 class IMeshFileWriter 00214 { 00215 public: 00216 00220 virtual void release() = 0; 00221 00225 virtual bool appendMesh(const AuthoringResult& aResult, const char* assetName, bool nonSkinned = false) = 0; 00226 00230 virtual bool appendMesh(const ExporterMeshData& meshData, const char* assetName, bool nonSkinned = false) = 0; 00231 00235 virtual bool saveToFile(const char* assetName, const char* outputPath) = 0; 00236 00240 virtual void setInteriorIndex(int32_t index) = 0; 00241 }; 00242 00243 } 00244 } 00245 00249 NVBLAST_API Nv::Blast::IMeshFileReader* NvBlastExtExporterCreateObjFileReader(); 00250 00254 NVBLAST_API Nv::Blast::IFbxFileReader* NvBlastExtExporterCreateFbxFileReader(); 00255 00259 NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateObjFileWriter(); 00260 00266 NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateFbxFileWriter(bool outputFBXAscii = false); 00267 00268 #endif //NVBLASTEXTEXPORTER_H