#include <PxVec3.h>#include <PxVec2.h>#include <PxBounds3.h>#include "NvBlastTypes.h"Go to the source code of this file.
Classes | |
| struct | Nv::Blast::AuthoringResult |
| struct | Nv::Blast::CollisionHull |
| struct | Nv::Blast::CollisionHull::CollisionHull::HullPolygon |
| struct | Nv::Blast::Edge |
| struct | Nv::Blast::Facet |
| class | Nv::Blast::RandomGeneratorBase |
| struct | Nv::Blast::Triangle |
| struct | Nv::Blast::TriangleIndexed |
| struct | Nv::Blast::Vertex |
Namespaces | |
| namespace | Nv |
| namespace | Nv::Blast |
Defines | |
| #define | MATERIAL_INTERIOR 1000 |
| #define | NOT_VALID_VERTEX INT32_MAX |
| #define | SMOOTHING_GROUP_INTERIOR 1000 |
| #define MATERIAL_INTERIOR 1000 |
| #define NOT_VALID_VERTEX INT32_MAX |
| #define SMOOTHING_GROUP_INTERIOR 1000 |