sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h

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00027 
00028 
00029 #ifndef NVBLASTAUTHORINGMESH_H
00030 #define NVBLASTAUTHORINGMESH_H
00031 
00032 #include "NvBlastExtAuthoringTypes.h"
00033 
00034 namespace Nv
00035 {
00036 namespace Blast
00037 {
00038 
00042 class Mesh
00043 {
00044 public:
00045     virtual ~Mesh() {}
00046 
00050     virtual void                release() = 0;
00051 
00055     virtual bool                isValid() const = 0;
00056 
00060     virtual Vertex*             getVerticesWritable() = 0;
00061 
00065     virtual const Vertex*       getVertices() const = 0;
00066 
00067 
00071     virtual Edge*               getEdgesWritable() = 0;
00072 
00076     virtual const Edge*         getEdges() const = 0;
00077 
00081     virtual Facet*              getFacetsBufferWritable() = 0;
00082 
00086     virtual const Facet*        getFacetsBuffer() const = 0;
00087 
00091     virtual Facet*              getFacetWritable(int32_t facet) = 0;
00095     virtual const Facet*        getFacet(int32_t facet) const = 0;
00096 
00100     virtual uint32_t            getEdgesCount() const = 0;
00101 
00105     virtual uint32_t            getVerticesCount() const = 0;
00106 
00110     virtual uint32_t            getFacetCount() const = 0;
00111 
00115     virtual const physx::PxBounds3& getBoundingBox() const = 0;
00116 
00120     virtual physx::PxBounds3&   getBoundingBoxWritable() = 0;
00121 
00122 
00126     virtual void    setMaterialId(const int32_t* materialIds) = 0;
00127 
00131     virtual void    replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;
00132 
00136     virtual void    setSmoothingGroup(const int32_t* smoothingGroups) = 0;
00137 
00141     virtual void                recalculateBoundingBox() = 0;
00142 
00147     virtual float               getMeshVolume() = 0;
00148 };
00149 
00150 } // namespace Blast
00151 } // namespace Nv
00152 
00153 
00154 #endif // ifndef NVBLASTAUTHORINGMESH_H