The full RGBA color of a vertex. More...
#include <RenderMeshAsset.h>
Public Member Functions | |
| PX_INLINE | VertexColor (const ColorRGBA c) |
| Constructor. | |
| PX_INLINE VertexColor & | operator= (const VertexColor &c) |
| Copy assignment operator. | |
| PX_INLINE void | set (float _r, float _g, float _b, float _a) |
| set the color as RGBA floats | |
| PX_INLINE ColorRGBA | toColorRGBA () const |
| return the color as a 32bit integer | |
Public Attributes | |
| float | r |
| RED. | |
| float | g |
| GREEN. | |
| float | b |
| BLUE. | |
| float | a |
| ALPHA. | |
The full RGBA color of a vertex.