Stats for an RenderMeshAsset: memory usage, counts, etc. More...
#include <RenderMeshAsset.h>
Public Attributes | |
| uint32_t | totalBytes |
| Total byte size of mesh. | |
| uint32_t | submeshCount |
| Number of submeshes. | |
| uint32_t | partCount |
| Number of mesh parts. | |
| uint32_t | vertexCount |
| Number of vertices. | |
| uint32_t | indexCount |
| Size (count) of index buffer. | |
| uint32_t | vertexBufferBytes |
| Byte size of vertex buffer. | |
| uint32_t | indexBufferBytes |
| Byte size of index buffer. | |
Stats for an RenderMeshAsset: memory usage, counts, etc.