IofxSpriteRenderData stores sprite render data for one IOFX Renderable. More...
#include <IofxRenderable.h>
Inheritance diagram for nvidia::apex::IofxSpriteRenderData:Public Attributes | |
| uint32_t | visibleCount |
| number of visible particles (if sprite depth sorting is enabled, includes only particles in front of the view frustrum) | |
| const IofxSpriteSharedRenderData * | sharedRenderData |
| reference to Sprite shared render data | |
IofxSpriteRenderData stores sprite render data for one IOFX Renderable.