A less inefficient triangle description used for authoring. More...
#include <RenderMeshAsset.h>
Public Member Functions | |
| PxVec3 | calculateNormal () const |
| Returns an unnormalized normal, in general. | |
Public Attributes | |
| Vertex | vertices [3] |
| The three verts that define the triangle. | |
| int32_t | submeshIndex |
| The submesh to which this triangle belongs. | |
| uint32_t | smoothingMask |
| Smoothing mask. | |
| uint32_t | extraDataIndex |
| Index of extra data. | |
A less inefficient triangle description used for authoring.