#include <WindFSActor.h>
Inheritance diagram for nvidia::apex::WindFSActor:Public Member Functions | |
| virtual BasicFSAsset * | getWindFSAsset () const =0 |
| Returns the asset the instance has been created from. | |
| virtual PxMat44 | getCurrentPose () const =0 |
| Gets the current pose of the actor. | |
| virtual void | setCurrentPose (const PxTransform &pose)=0 |
| Sets the current pose of the actor. | |
| virtual PxVec3 | getCurrentPosition () const =0 |
| Gets the current position of the actor. | |
| virtual void | setCurrentPosition (const PxVec3 &pos)=0 |
| Sets the current position of the actor. | |
| virtual void | setFieldStrength (float)=0 |
| Sets the field strength. | |
| virtual void | setFieldDirection (const PxVec3 &)=0 |
| Sets the field direction. | |
| virtual void | setEnabled (bool isEnabled)=0 |
| Enable/Disable the field simulation. | |
| virtual void | setCurrentScale (float scale)=0 |
| Sets the uniform overall object scale. | |
| virtual float | getCurrentScale (void) const =0 |
| Retrieves the uniform overall object scale. | |
WindFS Actor class.