User provided renderer interface. More...
#include <UserRenderer.h>
Public Member Functions | |
| virtual void | renderResource (const RenderContext &context)=0 |
| Render a resource. | |
User provided renderer interface.
| virtual void nvidia::apex::UserRenderer::renderResource | ( | const RenderContext & | context | ) | [pure virtual] |
Render a resource.
Renderable::dispatchRenderResouces() will call this function as many times as possible to render all of the actor's sub-meshes.