Class for storing sprite texture render data. More...
#include <UserRenderSpriteBufferDesc.h>
Public Member Functions | |
| bool | isTheSameAs (const UserRenderSpriteTextureDesc &other) const |
| Check if this object is the same as other. | |
Public Attributes | |
| RenderSpriteTextureLayout::Enum | layout |
| texture layout | |
| uint32_t | width |
| texture width | |
| uint32_t | height |
| texture height | |
| uint32_t | pitchBytes |
| texture pitch bytes | |
| uint32_t | arrayIndex |
| array index for array textures or cubemap face index | |
| uint32_t | mipLevel |
| mipmap level | |
Class for storing sprite texture render data.