PX_PS4. More...
#include <UserRenderIndexBufferDesc.h>
Public Member Functions | |
| bool | isValid (void) const |
| Check if parameter's values are correct. | |
Public Attributes | |
| uint32_t | maxIndices |
| The maximum amount of indices this buffer will ever hold. | |
| RenderBufferHint::Enum | hint |
| Hint on how often this buffer is updated. | |
| RenderDataFormat::Enum | format |
| The format of this buffer (only one implied semantic) | |
| RenderPrimitiveType::Enum | primitives |
| Rendering primitive type (triangle, line strip, etc) | |
| bool | registerInCUDA |
| Declare if the resource must be registered in CUDA upon creation. | |
| PxCudaContextManager * | interopContext |
| The CUDA context. | |
PX_PS4.
describes the semantics and layout of an index buffer
| PxCudaContextManager* nvidia::apex::UserRenderIndexBufferDesc::interopContext |
The CUDA context.
This context must be used to register and unregister the resource every time the device is lost and recreated.