RotationModifier applies rotation to the particles using one of several rotation models. More...
#include <Modifier.h>
Inheritance diagram for nvidia::apex::RotationModifier:Public Member Functions | |
|
virtual ApexMeshParticleRollType::Enum | getRollType () const =0 |
| get the roll model | |
| virtual void | setRollType (ApexMeshParticleRollType::Enum rollType)=0 |
| set the roll model | |
| virtual float | getMaxSettleRate () const =0 |
| get the maximum allowed settle rate per second | |
| virtual void | setMaxSettleRate (float settleRate)=0 |
| set the maximum allowed settle rate per second | |
| virtual float | getMaxRotationRate () const =0 |
| get the maximum allowed rotation rate per second | |
| virtual void | setMaxRotationRate (float rotationRate)=0 |
| set the maximum allowed rotation rate per second | |
Static Public Attributes | |
| static const ModifierTypeEnum | ModifierType = ModifierType_Rotation |
| ModifierType. | |
| static const uint32_t | ModifierUsage |
| ModifierUsage. | |
RotationModifier applies rotation to the particles using one of several rotation models.
const uint32_t nvidia::apex::RotationModifier::ModifierUsage [static] |
ModifierUsage_Spawn | ModifierUsage_Continuous
| ModifierUsage_Mesh
ModifierUsage.