#include <RenderMeshAsset.h>
Public Member Functions | |
| MeshDesc () | |
| bool | isValid () const |
Public Attributes | |
| const SubmeshDesc * | m_submeshes |
| uint32_t | m_numSubmeshes |
| TextureUVOrigin::Enum | m_uvOrigin |
Description of a mesh, used for authoring an Render mesh. It contains a number of vertex buffers and submeshes.
| nvidia::apex::RenderMeshAssetAuthoring::MeshDesc::MeshDesc | ( | ) | [inline] |
Constructor sets default values.
| bool nvidia::apex::RenderMeshAssetAuthoring::MeshDesc::isValid | ( | void | ) | const [inline] |
Validity check, returns true if this descriptor contains valid fields.
The number of elements in m_submeshes.
Array of descriptors for the submeshes in this mesh.
Texture UV direction.